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Thousands of Trekkers finally took their first steps toward the "final frontier" in Star Trek Online yesterday. Developed by Cryptic Studios and published by Atari, the long-awaited MMO hit retail shelves and digital distribution yesterday, coinciding with its public server launch. Despite many of the fan community''s qualms during Star Trek Online''s beta-testing phase, the official release of the MMO was fairly well-received. Nonetheless, yesterday opponents of Cryptic''s dual-revenue model fueled the flames of discontent once again, after learning about the first couple of items offered in STO''s "C-Store" (Cryptic''s in-game, micro-transaction-based storefront).
As we reported shortly after the news broke, the first two items available for purchase are the "Federation Klingon Playable Species" and "Federation Ferengi Playable Species," priced at 240 and 80 Cryptic Points (Cryptic''s RMT currency) each, respectively. Some players were irritated with the move, stirring up the forums and blogosphere once again with long-winded rants about customer loyalty and false advertising. Are these claims really justified, or is Cryptic paving the way for future MMOs by creating a balanced and innovative dual-revenue model?
Months ago, the fan community predicted that Star Trek Online would probably feature the same multiple-revenue model that Cryptic utilized for Champions Online; the initial "box purchase" and a monthly subscription fee, supplemented by micro-transactions via its recently-launched C-Store. Prior to Champions Online''s release, Cryptic received a bit of backlash from its fan community, similar to this week''s events.




















